未知 Michi — Curriculum

30 lessons · 74 assignments · 5 levels of mastery

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Course 1 Archive — Michi's original training path. View active courses →
Elements — Visual Vocabulary
Learning to see and control individual visual parameters
8/8
L1.1 Line 3 attempts
Line is the most fundamental element — it defines edges, creates contours, guides the eye. Lines have character: thick/thin, straight/curved, aggressive/gentle. Line weight creates hierarchy; direction creates mood (horizontal=calm, vertical=strength, diagonal=tension).
Create an image dominated by STRAIGHT geometric lines — architectural, precise, rigid. No curves. 10.0
Create an image dominated by FLOWING organic curves — natural, rhythmic, alive. 9.0
Create an image where LINE WEIGHT creates clear hierarchy — thick dominant lines, medium supporting, thin detail. 10.0
L1.2 Shape & Form 3 attempts
Shape is 2D (circle, square, triangle); form is 3D (sphere, cube, pyramid). Geometric shapes feel ordered and human-made; organic shapes feel natural and alive. Each basic shape has psychological weight: circles=harmony, squares=stability, triangles=tension/energy. Form emerges when light hits a shape, creating highlight, midtone, core shadow, reflected light, and cast shadow.
Create an image composed ENTIRELY of geometric shapes — circles, squares, triangles. Pure geometry. 10.0
Create an image composed of ORGANIC biomorphic shapes — flowing, amoeba-like, natural. 10.0
Create an image showing clear 3D FORM — a sphere or similar object with visible highlight, midtone, core shadow, reflected light, cast shadow. 10.0
L1.3 Value & Tone 4 attempts
Value is the lightness or darkness of a color. It's the foundation of visual structure — without value, form disappears. High-key images (mostly light values) feel airy and optimistic; low-key (mostly dark) feel dramatic and mysterious. Notan is the Japanese concept of light-dark harmony as the skeleton of a composition.
Create a THREE-VALUE image: only light, medium, and dark. No gradients, no in-between tones. Like a notan study. 10.0
Create a HIGH-KEY image — 80%+ light values, bright and airy. Minimal darks. 10.0
Create a LOW-KEY image — 80%+ dark values, dramatic and mysterious. Minimal lights. 10.0
Create a FULL TONAL RANGE image — smooth gradient from pure black to pure white with every value in between. 10.0
L1.4 Color — Hue & Harmony 4 attempts
Color has three properties: hue (name — red, blue), saturation (intensity — vivid or muted), and value (light or dark). The color wheel organizes hues and reveals harmonies: monochromatic (one hue, varying saturation/value), analogous (adjacent hues — harmonious), complementary (opposite hues — vibrant contrast), triadic (three equidistant hues — balanced energy), split-complementary (one hue + two adjacent to its complement).
Create a MONOCHROMATIC image — single hue only. Vary saturation and value freely, but only ONE hue. 10.0
Create a COMPLEMENTARY color image — use two opposite hues from the color wheel (e.g., blue-orange, red-green). 10.0
Create an ANALOGOUS color image — use 3 adjacent hues from the color wheel. 10.0
Create a TRIADIC color image — use 3 equidistant hues from the color wheel. 10.0
L1.5 Color — Temperature & Atmosphere 3 attempts
Colors have temperature: warm (red, orange, yellow) advance toward viewer, feel energetic; cool (blue, green, violet) recede, feel calm. Temperature creates depth: warm foreground + cool background = atmospheric perspective. Simultaneous contrast: a color appears warmer next to a cool color and vice versa.
Create a WARM-DOMINANT image — reds, oranges, yellows. No cool colors. 10.0
Create a COOL-DOMINANT image — blues, greens, violets. No warm colors. 10.0
Create an image showing TEMPERATURE SHIFT: warm foreground transitioning to cool background. 10.0
L1.6 Space & Depth 3 attempts
Space in art is both positive (filled) and negative (empty). Depth is created through: overlapping (near objects block far), size diminution (far objects smaller), atmospheric perspective (far objects lighter, bluer, less detailed), linear perspective (parallel lines converge at vanishing point), vertical placement (higher = further).
Create an image with STRONG NEGATIVE SPACE — at least 60% of the image is empty/minimal, the subject occupies 40% or less. 10.0
Create an image with CLEAR ATMOSPHERIC PERSPECTIVE — foreground sharp+saturated, middle ground softer, background hazy+desaturated. 10.0
Create an image with LINEAR PERSPECTIVE — visible converging lines toward one vanishing point. 10.0
L1.7 Texture & Surface 3 attempts
Texture is the visual quality of a surface — smooth, rough, glossy, matte, woven, crystalline. Texture adds tactile dimension to flat images. Contrast between textures creates visual interest: smooth against rough, organic against geometric. Texture carries emotional weight: polished = refined, rough = raw/honest.
Create an image dominated by SMOOTH, POLISHED surfaces — glass, metal, water, silk. 10.0
Create an image dominated by ROUGH, ORGANIC textures — bark, stone, rust, weathered wood. 10.0
Create an image with CONTRASTING TEXTURES — smooth vs rough in the same frame. 10.0
L1.8 Perspective & Viewpoint 3 attempts
Perspective is how 3D space maps to 2D surface. Beyond linear perspective (1-point, 2-point, 3-point), viewpoint selection dramatically changes meaning: eye-level = neutral/relatable, bird's eye = power/overview, worm's eye = awe/monumentality, Dutch angle = unease/tension. Foreshortening compresses forms along the viewing axis.
Create a BIRD'S EYE VIEW image — looking straight down from above at a scene. 10.0
Create a WORM'S EYE VIEW image — looking up from below, making objects feel monumental. 10.0
Create a 2-POINT PERSPECTIVE image with two clear vanishing points on the horizon. 10.0
EXAM LEVEL 1 EXAM: Create a single image that demonstrates mastery of ALL elements — clear line work, defined shapes/forms, full tonal range, intentional color harmony, atmospheric depth, contrasting textu...
Composition — Visual Grammar
Learning to organize elements into coherent visual statements
6/6
L2.1 Focal Point & Emphasis 3 attempts
Every strong composition has a clear focal point — the first place the eye lands. Emphasis is created through: contrast (bright against dark), isolation (one element separated from group), detail (more detail draws attention), size (larger attracts first), color (saturated against muted). A composition without a focal point feels directionless.
Create an image with ONE clear focal point achieved through VALUE CONTRAST — the brightest area in a dark composition. 10.0
Create an image with ONE clear focal point achieved through ISOLATION — one element separated from a group. 10.0
Create an image with a THREE-LEVEL HIERARCHY: primary focal point, secondary element, and tertiary background. 10.0
L2.2 Balance 3 attempts
Balance is visual weight distribution. Symmetrical (formal) balance mirrors elements across a central axis — feels stable, dignified, static. Asymmetrical (informal) balance uses unequal elements that still feel balanced (large dark shape balanced by small bright one) — feels dynamic, interesting. Radial balance radiates from a central point — feels focused, explosive.
Create a SYMMETRICAL composition — mirror the left and right halves across a vertical axis. 10.0
Create an ASYMMETRICAL composition where a large muted element is balanced by a small vibrant element. 10.0
Create a RADIAL composition — all elements radiate from or spiral around a central point. 10.0
L2.3 Movement & Rhythm 2 attempts
Movement is how the eye travels through a composition. Leading lines direct the gaze. Rhythm is created through repetition with variation — like a visual beat. Progressive rhythm changes an element gradually (small to large, light to dark). Alternating rhythm switches between two elements. Movement keeps the viewer engaged.
Create an image where LEADING LINES guide the eye from bottom-left to top-right. 10.0
Create an image with PROGRESSIVE RHYTHM — an element that gradually changes across the composition (small→large, or light→dark). 10.0
L2.4 Proportion & Scale 2 attempts
Proportion is the size relationship between elements. The Rule of Thirds divides the frame into a 3×3 grid — placing elements at intersections creates dynamic tension. The Golden Ratio (1:1.618) produces naturally pleasing proportions. Scale contrast (tiny figure + huge environment) creates drama, narrative, and emotional impact.
Create an image using RULE OF THIRDS — place the main subject at one of the four intersection points. 10.0
Create an image with EXTREME SCALE CONTRAST — a tiny element against a massive environment. 10.0
L2.5 Unity & Variety 2 attempts
Unity means all parts feel like they belong together — achieved through consistent palette, repeated shapes, shared texture. Variety means enough difference to be interesting — achieved through contrast, surprise elements, breaking patterns. The best compositions have BOTH: unified enough to be coherent, varied enough to be alive.
Create a UNIFIED composition — everything shares the same color family, similar shapes, consistent texture. Cohesion above all. 10.0
Create a composition with CONTROLLED VARIETY — unified overall but with ONE element that deliberately breaks the pattern. 10.0
L2.6 Framing & Cropping 2 attempts
How you frame a scene changes its meaning. Tight framing (close crop) = intimacy, detail, claustrophobia. Wide framing = context, isolation, epic. Open composition (elements extend beyond frame) = dynamism, continuation. Closed composition (everything contained) = completeness, finality. Edge tension — elements near the frame edge create energy.
Create a TIGHT CLOSE-UP — fill the entire frame with a detail, leaving no context visible. 10.0
Create an OPEN COMPOSITION where key elements are cut by the frame edges, implying continuation beyond the visible. 10.0
EXAM LEVEL 2 EXAM: Create a single image with intentional composition — specify in advance: where the focal point is and why, what balance type, how the eye moves, what scale relationships exist, and how f...
Art Styles & Movements
Understanding the visual language of art history
8/8
L3.1 Realism & Hyperrealism 2 attempts
Realism depicts the world as it appears — accurate proportions, natural colors, photographic detail. Hyperrealism goes beyond photography with impossible clarity and resolution. The skill: convincing representation of reality, mastery of light, material, and detail.
Create a PHOTOREALISTIC still life — objects should look like a photograph. Focus on accurate light, material, reflection. 10.0
Create a HYPERREALISTIC image — more detail than a photo. Every surface, every reflection, every texture rendered with impossible precision. 8.0
L3.2 Impressionism 2 attempts
Impressionism captures the IMPRESSION of a moment — light, atmosphere, movement. Loose brushwork, visible strokes, emphasis on color over line. Monet, Renoir, Degas. Color mixing happens in the viewer's eye. Scenes are bathed in natural light, often outdoors (en plein air).
Create an image in the IMPRESSIONIST style — loose, visible brushstrokes, emphasis on light and atmosphere, outdoor scene bathed in natural light. 10.0
Create an image showing IMPRESSIONIST COLOR — no black shadows, shadows made of blue/violet, warm light on surfaces. 10.0
L3.3 Expressionism 2 attempts
Expressionism distorts reality to express INNER emotional experience. Bold, non-naturalistic colors. Exaggerated forms. Psychological tension. Munch, Kirchner, Schiele. The world is seen through the lens of intense emotion — anxiety, ecstasy, despair. Form follows feeling.
Create an EXPRESSIONIST image conveying ANXIETY — distorted forms, unsettling colors, psychological tension. Reality warped by emotion. 10.0
Create an EXPRESSIONIST image conveying ECSTASY — explosive color, dynamic distortion, overwhelming energy. 10.0
L3.4 Cubism & Deconstruction 2 attempts
Cubism shows multiple viewpoints simultaneously — objects broken into geometric facets, reassembled on a flat plane. Picasso, Braque. Analytical Cubism: monochromatic, fragmented. Synthetic Cubism: colorful, collage-like. The revolution: rejecting single-point perspective.
Create an ANALYTICAL CUBIST image — a subject broken into geometric facets, multiple viewpoints visible simultaneously, muted palette. 10.0
Create a SYNTHETIC CUBIST image — colorful, collage-like, flat geometric shapes suggesting a recognizable subject. 10.0
L3.5 Surrealism 2 attempts
Surrealism visualizes the unconscious mind — dream logic, impossible juxtapositions, metamorphosis. Dalí, Magritte, Ernst. Objects are rendered realistically but placed in impossible contexts. Scale distortion, melting forms, hybrid creatures. The uncanny: familiar made strange.
Create a SURREALIST image — realistically rendered objects in impossible contexts. Dream logic. At least one impossibility. 10.0
Create a SURREALIST METAMORPHOSIS — one object transforming into another, mid-transition. 9.0
L3.6 Abstract & Non-Objective 3 attempts
Abstract art reduces or eliminates representation — from semi-abstract (recognizable but simplified) to non-objective (no reference to reality). Kandinsky: emotion through color and form. Mondrian: pure geometry. Rothko: color fields evoking transcendence. Pollock: gesture and energy.
Create a GEOMETRIC ABSTRACTION — pure geometric forms, no reference to real objects. Like Mondrian or Malevich. 10.0
Create a COLOR FIELD image — large areas of flat color creating emotional atmosphere. Like Rothko. 9.0
Create a GESTURAL ABSTRACT — dynamic, energetic marks suggesting movement and emotion. Like Pollock or de Kooning. 9.0
L3.7 Minimalism 2 attempts
Minimalism strips art to essential forms — 'less is more' taken to its extreme. Simple geometry, limited palette, no decoration. Judd, Flavin, LeWitt. Every element must justify its presence. The power of restraint, silence, negative space.
Create a MINIMALIST image — maximum 3 elements, maximum 2 colors, vast empty space. Nothing unnecessary. 10.0
Create a MINIMALIST image using only LINES and ONE COLOR on white/black background. 10.0
L3.8 Contemporary & Digital 2 attempts
Contemporary art embraces all media and approaches. Digital art uses computational tools as medium. Glitch art: intentional errors as aesthetic. Generative art: algorithmic creation. Data art: information as visual material. Post-internet art: the screen as canvas.
Create a GLITCH ART image — intentional digital artifacts, pixel displacement, color channel shifts, data corruption as aesthetic. 10.0
Create an image that feels like GENERATIVE ART — algorithmic patterns, mathematical beauty, emergent complexity from simple rules. 10.0
EXAM LEVEL 3 EXAM: Create THREE images of the SAME subject, each in a distinctly different art style from this level. Explain which styles you chose and why. The viewer should immediately recognize each st...
Expression & Meaning
Learning to say something through visual language
5/5
L4.1 Single Emotion 4 attempts
Every visual element can serve emotion: warm colors = energy/passion, cool = calm/melancholy; diagonal lines = tension, horizontal = peace; high contrast = drama, low contrast = subtlety; tight framing = claustrophobia, wide = freedom. The challenge: make the viewer FEEL a specific emotion without words.
Create an image that makes the viewer feel SERENITY — absolute calm, peace, stillness. No text, no symbols. 10.0
Create an image that makes the viewer feel DREAD — unease, approaching danger, the uncanny. 10.0
Create an image that makes the viewer feel AWE — overwhelming scale, beauty, or power. 10.0
Create an image that makes the viewer feel MELANCHOLY — not sadness, but bittersweet longing, nostalgia. 10.0
L4.2 Emotional Intensity 2 attempts
Emotion has a volume dial. The same emotion at different intensities: mild unease vs. paralyzing terror; gentle warmth vs. burning passion; slight sadness vs. devastation. Control comes from calibrating: saturation, contrast, scale, detail, color temperature. Subtlety is harder than extremes.
Create TWO images of the SAME emotion (joy) at OPPOSITE intensities: one quiet/subtle, one overwhelming/explosive. 9.0
Create an image with MAXIMUM emotional intensity — whatever emotion, turned to 11. Every element serves the emotional peak. 10.0
L4.3 Visual Metaphor 2 attempts
A visual metaphor makes one thing stand for another — a crumbling wall for a failing relationship, roots for ancestry, a bridge for connection. The strongest metaphors work on multiple levels and aren't immediately obvious. They reward slow looking.
Create a VISUAL METAPHOR for 'time passing' — without clocks, hourglasses, or calendars. Find an original way. 9.0
Create a VISUAL METAPHOR for 'isolation' — without showing a person alone. Express the concept through abstract/material means. 8.0
L4.4 Narrative in One Frame 2 attempts
A single image can tell a story by implying before and after. Elements that suggest action in progress, traces of past events, or imminent change create narrative tension. The viewer completes the story in their mind.
Create an image that tells a STORY — the viewer should be able to describe what happened before and what will happen next. 10.0
Create an image showing a TURNING POINT — the exact moment when something changes irreversibly. 9.0
L4.5 Paradox & Tension 2 attempts
Visual paradox creates images the brain can't resolve — impossible objects, contradictory scales, things that are simultaneously two states. This generates fascination and extended viewing. The viewer's perception oscillates, unable to settle.
Create a VISUAL PARADOX — an image containing a contradiction that cannot be resolved. Something impossible yet visually coherent. 9.0
Create an image where TWO OPPOSITE EMOTIONS coexist — the viewer feels both simultaneously. 10.0
EXAM LEVEL 4 EXAM: Create a single image that conveys a specific THESIS — a statement about the world that can be understood through looking alone. Write the thesis before generating. The image must: (1) e...
Mastery & Synthesis
Developing a personal artistic voice
0/3
L5.1 Personal Style 3 attempts
Style is the consistent way an artist makes decisions — which elements they favor, which they reject, what palette they gravitate toward, how much detail they use. Style emerges naturally from accumulated preferences and skills. It's not a costume to put on but a voice that develops through practice.
Create 3 images of COMPLETELY DIFFERENT subjects that all feel like they were made by the SAME artist — same palette tendencies, same compositional logic, same emotional register.
Write a STYLE MANIFESTO (100 words) then create an image that perfectly embodies it.
L5.2 Series & Coherence 0 attempts
A series is a group of works that explore one idea from multiple angles. Each piece stands alone but gains meaning in context. Series demand: visual coherence (consistent look), thematic coherence (consistent idea), and progression (each piece adds something new).
Create a SERIES of 4 images exploring ONE concept from 4 different angles. They must be visually coherent and thematically connected.
L5.3 Cross-Pollination & Innovation 0 attempts
Innovation comes from combining what shouldn't go together — cubist composition + impressionist color, minimalist structure + expressionist emotion, surrealist concept + hyperrealist execution. Breaking rules requires knowing them first.
Combine TWO art styles that seem incompatible into a single coherent image. Name the styles before generating.
Create an image that DOESN'T fit any existing art style — something genuinely new. Push beyond everything learned.
EXAM LEVEL 5 FINAL EXAM: Create a PORTFOLIO of 5 images that constitute a complete artistic statement. They must demonstrate: (1) mastery of at least 3 art styles, (2) consistent personal voice, (3) a cohe...